Packard, E., & Wing, R. (1991). Vampire invaders. Choose your own adventure, 118. New York: Bantam Books.
“You” have helped to repel a space vampire incursion before, but the vampires have returned and are intent on invading. You can choose to start your mission by investigating the vampire murders in New Orleans, or you can travel to Oklahoma to try and discover the vampires’ spacecraft. Your success or failure hangs upon your decisions. If you choose the right path, you can prevent the vampires from heading back to their homeworld and returning with an invasion force, thus saving Earth. Unfortunately for you, there is only one perfect ending. If you make mistakes, it can lead to thirteen different failed endings, ranging from five partial- to total-failure where some or all of the vampires remain unvanquished, or eight endings that culminate in your untimely demise.
Written in second person, this book immediately draws in the reader and puts them right into the middle of the action. Incorporating problem-solving, basic pattern recognition, and basic science facts, this book not only engages young adults, it also teaches new facts or reinforces what they have already learned. The illustrations, though a bit dated, help carry along the story and impart a touch of spookiness and menace. The danger, action and adventure in Vampire Invaders will particularly appeal to boys. Choose Your Own Adventure novels are recommended for ages 10 and up, and are also great for piquing the interest of older reluctant readers.
Breakdown of ending choices:
14 possible endings
8 negative endings, death is certain – pages 6, 13, 30, 44, 53, 95, 107, 111
5 mediocre endings, tragedy is possible – pages 28, 74, 93, 102, 110
1 positive ending – page 105
If you like to choose your own adventure, try:
If you want to experience even more choices in a vampire adventure, try:
Pierce, M. A. (2007). The darkangel. New York: Little, Brown.
Aeriel and her mistress Eoduin are atop a mountain picking rare flowers when an icarus vampyre steals Eoduin away. No one in the village believes her, nor will they stir themselves to rescue her, so Aeriel steals a knife and food and returns to the mountaintop to kill the vampyre. He is beautiful and cruel and she cannot kill him, but he carries her away to be a servant to his many wives. Each wife is a nameless, skeletal wraith, neither living nor dead, and Aeriel must weave and care for them. Talb is a duarough [dwarf] that lives nearby and helps her survive until she is ready to go on a quest to save the wraiths and kill the vampyre. Her time in the desert strengthens her and she returns to the castle, freeing the souls of the thirteen wraiths and freeing Prince Irrylath from being a vampyre.
The Darkangel is a vampire tale set on a far-away planet…or is their moon, Oceanus, our own future Earth and the far-away planet the terraformed Moon? Whatever it was once known as, the land as it is now is dry and mythic creatures both kind and cruel roam the land. Aerial is a strong-willed young woman with a deeply-ingrained sense of right and wrong. Though she feels fear and encounters hardship, her compassionate nature leads her into dangerous circumstances and she survives them all. With a strong female main character and a unique mythos, this story is well-written and the ending will excite readers’ anticipation for the other two books in the trilogy. Recommended for YA readers of all ages.
If you’d like to continue reading about Aeriel and Irrylath, try:
If you’d like to read more stories of angels and vampires, try:
Rees, D. (2008). Vampire high. New York: Dell Laurel Leaf.
Cody Elliot is an unhappy young man who shows his misery by being a total smart-aleck and refusing to show up to school or hand in any work. He’s rebelling against his parents who forced him to move from California to dreary New Sodom, Massachusetts. Fed up, his father finds two schools that will give him a greater amount of disciple: Our Lady of Perpetual Homework or Vlad Dracul Magnet School. They visit Vlad Dracul first, and Principal Horvath accepts Cody immediately; secretly it’s because he’s human and they need more water polo players to keep state funding. The school is full of tall, pale students, short, pale students, and a few obnoxious regular kids. Things just keep getting weirder from there on in: the principal has a giant timber wolf for a pet, the school is palatial and the meals are gourmet, his grades are all fixed to be straight A’s since he plays water polo, and it turns out that just about everyone there is a vampire. Cody has a good heart, though, and protects a smaller vamp named Justin from some bullies, and they become friends. He also turns down the free ride he’s offered and asks for real grades from his teachers. When the polo team shrinks (some of the other players beat Cody up & Justin beats them up and they quit), Justin and a few other vamps learn that they are selkies, seal shape-shifters, and they joyfully join the team. Cody helps to bring in a new era of better human-vampire relations and begins to make a good life for himself in his new town.
A coming-of-age story with a vampiric twist, Vampire High is by turns amusing, sweet, and exciting, and you really get to like Cody a lot as a character. Though he starts out as a bit of a punk, he develops his character to a great extent and turns out to be a really swell guy. There’s a little bit of mild swearing, so this book is recommended for ages 13+.
If you like your fangs with a dash of humor, try: